Comic 12 - Lockout...

12th Jun 2012, 4:45 AM
Lockout...
Average Rating: 5 (10 votes)

Author Notes:

Centcomm 12th Jun 2012, 5:22 AM edit delete
Centcomm
Sadly for Galina - security locks are *not* computers...
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Comments:

plymayer 12th Jun 2012, 5:04 AM edit delete reply

6
Marcus Ramesy 12th Jun 2012, 11:16 AM edit delete reply

no... but.. all problems can be solved with the proper application of violence... if violence does not solve the problem.. you did not use the proper application..
Centcomm 12th Jun 2012, 11:37 AM edit delete reply

yep gali' is going to take a note from the Marcus playbook :)
Marcus Ramesy 12th Jun 2012, 2:30 PM edit delete reply

well.. it is a good play book.... a play for virtualy any situation you can think of .. from date night.. to home improvment..
Centcomm 12th Jun 2012, 3:28 PM edit delete reply

i think she wants the "home improvment" option :D
Marcus Ramesy 12th Jun 2012, 3:33 PM edit delete reply

then she is going to need a few gernades.. or other High explosives..
GeekPrime 13th Jun 2012, 1:12 AM edit delete reply

I suspect her enhanced strength will make up for the lack of "heavy" weaponry, as she's about to find out herself!

...also I suspect the security lock is already sorry for not yielding sooner. IF it has any intelligence at all.
Centcomm 13th Jun 2012, 1:25 AM edit delete reply

Never know . The lock may know more than she does :D
cattservant 12th Jun 2012, 5:25 PM edit delete reply

High stress level situations are conducive to lateral thinking.
Centcomm 13th Jun 2012, 1:26 AM edit delete reply

yes , yes they are :)
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